Classic tween
Open a new file and add text with the [Text tool.]
Then using the [select tool] right click on the text select [create motion tween]
On the time line
select the last frame
Now with the select tool move your text over a good distance.
A green line will appear this means the text is now tweened.
Using the select tool and clicking on the green line you can bend the points by dragging it upwards.
By bending the green line it changes the pathway of the text.
Shape Tweening
With the first frame selected create a Shame for example a circle -
Press F5 to extend your clip.
right click on the last frame and [create shame tween]
make sure you have the last frame insert key frame create the change you want for example a square
You should now have a shape tween.
Press F5 to extend your clip.
right click on the last frame and [create shame tween]
make sure you have the last frame insert key frame create the change you want for example a square
You should now have a shape tween.
Using this method you can also tween a shape to text.
Do this by creating a shame like before
then on the last frame crate text,.
for example a name
Now right click on the text and brake apart you will need to do this about twist.
The shame should now transform into text.
Making a button
Step one.
Open Flash
Import a file or make create what is wanted to make a button.
Select what you wish to convert to a button, right click [convert to symbol]
Go to type then select the button rename it so you don’t get confused later
When finished select Ok.
double click on the “button” to “jump in side it” here we can change the button on an action, so that people know this image will do something.
Up - this key frame already in it. Leave this frame.
Over – make a key frame in this action and change the colour with the fill tool so when the person hovers over it, it will change colour.

Like so -
Before hover over.
Hover over.
Now to make your button do something add scrip for example in my interactive story I used button to go to the next scene in my story -
NaviButton1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene555);
function fl_ClickToGoToScene555(event:MouseEvent):void
{
MovieClip(this.root).gotoAndPlay(1, "Scene4");
Line tool

Open up the robot file
This image was found of google images
Make a new layer, Select the Line tool, trace the bitmap so that you have be outline of the robots body. Leave the legs for now.
To curve the line you will need to hover over the line with the select tool there should now be a cursor with a curved line bellow it this means you will be able to bend the line. This will help to make the robot more realistic rather than just straight box lines.

Walking robot

On the layer of the legs, Create a new key frame and press F5 till there is 10 frames.
Copy the first frame [with the leg] and paste it on a new layer, naming the layer leg one and two will help stop confusion later on.
Right click and select classic tween.
On the last frame Rotate the leg anti clockwise so that it looks as if it’s on an angle.
Then you move the timer to and fro it should look as if the leg is walking.
Now repeat this proses but so the leg is going in the opposite direction.
The robot should no look as if it is talking on the spot.













